We practice the art & science
of user experience design

Get rid of old assumptions and think out of the box!
The art of user experience design includes intuition, which method to use when and being passionate about what you do! Our science side applies the correct methodology and focuses on analytics and ergonomics.

A user builds up expectations about your brand & products through multiple touch points: your products, website, (mobile) applications, your shop, people talking about your products on blogs or social media, etc. Even the way your receptionist answers the phone is part of your image and influences user experience.

So User Experience is certainly not limited to websites or software.

Our cases

ING iPhone app

Our challenge

ING asked us to join their team to build the mobile channel. High level information architecture and requirements were finalised. The challenge consisted of detailing the information architecture, come up with a design concept and design every page of the application in detail, including icons, style and navigation.

Our approach

  • Information architecture workshop
  • Wireframe review
  • Concept design
  • Detailed design

The result

ING iPhone app

Selor website

Our challenge

Initial scope was the user experience design for the new website, based on a first information architecture exercise. Keep a balance between the technical team on one hand and the business (and business analysts) on the other hand. But don’t lose the ‘potential candidate’ out of sight during this exercise.

Our approach

  • ‘AS IS’ Analysis & Project discovery workshops
  • Information architecture
  • Iterative prototyping & feedback
  • Coaching and involving the webmaster of Selor into the UXD methods
  • Concept design & templates
  • Design guidelines
  • UXD consultancy

The result

Selor website

Klasse website

Our challenge

For historical reasons, the website Klasse voor Leraren (www.klasse.be/leraren) has expanded and became more & more fragmented which does not quite fit the needs of the target audience. Marketing research indicated that the site is well known and used by directors & secretaries but the teacher is not reached properly. The scope of the assignment was to analyse the site functionally & to draw a new information architecture suited for the primary audience: the teacher.

Our approach

  • Project discovery workshops with team
  • ‘AS IS’ Analysis of IA
  • SEO quickscan
  • Content & feature inventory
  • User interviews to retrieve insights on the goals & questions they have
  • Functional user & task analysis
  • New Information architecture
  • User testing on IA (via clickable navigation)

The result

Klasse website

Our approach

Explore & discover

Every project is unique. Therefore we determine which phases are relevant in close collaboration with the customer. Does one aspect need more attention? Is another one irrelevant in this case? During one or more discovery workshops we cast the scope and priorities for this project in concrete. The balance between user, context and business goals has our constant attention.

Explore & discover

User centered

Based on the objectives and target group(s), we define tasks and scenarios for the project. Defining personas often proves to be a valuable approach.

“A persona is a user archetype you can use to help guide decisions about product features, navigation, interactions, and even visual design”

Kim Goodwin, Cooper

For each persona we write a number of user scenarios that will guide us during the further development of the project. Priorities are set by clearly defining main and subtasks.

User centered

Information architecture

We map out the existing content & touch points (website, flyers, documentation, etc.), which provides us a view on what can be reused and where new material is needed. If available, we take a close look at analytics such as e.g. Google Analytics for websites and apps. Good information architecture puts the correct information in the right place, using the appropriate vocabulary.

Information architecture

Wireframes & prototypes

Once the information architecture is approved, we make wireframes for a selection of pages and scenarios. We work our way down from a homepage or start screen to a selection of templates. By using advanced tools we are capable of delivering these templates as screenshots, specification documents and/or clickable wireframes. Where possible, we test the interaction concept with these clickable wireframes in actual user tests or via expert reviews.

Wireframes & prototypes

Design & html/CSS templates

Based on the previous phases we then make one to three design proposals for the starting page and one or more detail pages. Animations are presented by means of storyboards. One or more iterations bring us to a final and approved design.

We talk BOTH languages

Our team of user experience designers typically goes the extra mile. They can bridge the gap between a professional user experience design and programming thanks to their know-how in html/CSS and the related W3C and anysurfer rules.

Design & html/CSS templates

User testing

Even our ace user experience designers remain humble: the end user is the final judge of our work. In line with the project plan, we propose a user testing approach. This typically includes the following steps:

  • Recruiting end users
  • Testplan with testscenarios
  • Organisating and executing user tests
  • Analysing and reporting
User testing

Our team

Hilde Van Dyck

Go to Hilde's LinkedIn profile

founder & user experience architect

Passionate about UX, Hilde founded Monkeyshot in 2010. A natural leader and Information Architect daredevil!

Hilde Van Dyck

Aurélie Sebrechts

Go to Aurelie's LinkedIn profile

user experience architect

"Make my day" gets a new meaning once you've met Aurélie. Gets the job done and brightens your day all in the same effort!

Aurélie Sebrechts

Ward Monteyne

Go to Ward's LinkedIn profile

user experience designer

In love with details. No pixel will escape his eagle-eye. Skilled with HTML knowledge he can put his money where his mouth is.

Ward Monteyne

Wouter De Ryck

Go to Wouter's LinkedIn profile

user experience designer

Standing almost 2m, Wouter rises above every challenge he's faced with. Like a pitbull, he can bite and not let go to reach great results...

Wouter De Ryck

Pieter Heytens

Go to Pieter's LinkedIn profile

user experience designer

Seen our website sketches? Pieter is a master of both on- and offline skills and his unique personality will make every project exciting!

Pieter Heytens

Joke Van Kerckhoven

Go to Joke's LinkedIn profile

user experience architect

Some say, she even sleeps under a blanket made from post-its… A master in structure and fully equipped, Joke organizes content like no one before.

Joke Van Kerckhoven

Wim Janssens

Go to Wim's LinkedIn profile

user experience designer

Missed several careers as: stand-up comedian, actor, singer or impersonator. Axure lover and prototyping addict!

Wim Janssens

Nico Raes

Go to Nico's LinkedIn profile

user experience designer

How to make a Nico? Mix a passion for design with a sense of humor and combine it with an academic background… Sounds tasty right?

Nico Raes

Serge Hufkens

Go to Serge's LinkedIn profile

user experience designer

Thorough and on top of his stuff, specialises in Mobile UX. Don't let the glasses fool you, this man is on a mission!

Serge Hufkens

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Monkeyshot NV
Veldkant 39
B-2550 Kontich


+32 496 23 84 14